AI Insights · Timothy · September 2021
Top 5 Mech Games in Oceania: Q3 2021 Performance
Discover the performance trends of the top 5 mech games in Oceania during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 mech games in Oceania demonstrated notable trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive overview of the games' performance on a unified platform.
Mech Arena - Shooting Game from Plarium Global Ltd saw a consistent increase in weekly revenue, peaking at approximately $23.9K in the week of September 20. Weekly downloads reached a high of around 19.9K in mid-August but gradually declined to about 7K by the end of September. Weekly active users fluctuated, starting at 10.8K and peaking at 30K in late August before stabilizing around 24K towards the end of the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. maintained strong weekly revenue, averaging around $48K throughout the quarter and peaking at approximately $52.9K in late September. Weekly downloads showed a significant spike, reaching about 5K in late August. Active users increased steadily, starting at 8.1K and peaking at 14.2K at the end of August, before slightly declining to about 11K by the end of September.
Full Metal 3D from Rollic Games had a stable trend in weekly downloads, starting at 2.6K in late June and gradually declining to around 430 by the end of September. Weekly active users followed a similar trend, starting at 3.8K and decreasing to about 758 towards the end of the quarter.
Dino Robot Car Transform Games by Game Zee demonstrated modest weekly downloads, starting at 1.4K in late June and gradually decreasing to around 430 by the end of September. Active users also showed a declining trend, starting at 1K and dropping to around 334 by the end of the quarter. The game saw minimal revenue, with a peak of $59 in the last week of September.
World Robot Boxing from Reliance Games exhibited stable weekly downloads, averaging around 750 per week. The game’s weekly revenue peaked at $2.2K in late July but generally remained below $1K for most of the quarter. Active users remained relatively steady, averaging around 1.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.